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Halo infinite weapons
Halo infinite weapons















The latest incarnation of the assault rifle brings it closer to its original iteration. It also has a relatively low firerate, which can be frustrating when engaging more than one target. However, its magazine must be reloaded one projectile at a time, which can put players in a pinch. This micro-missile launcher does good damage and can lock on with the zoom function. It’s a one-hit kill for players that can get close enough, but it’s easy to mess up and get killed. Unfortunately, the lunge isn’t what it once was, so the sword is an extremely close-range weapon. Energy SwordĪnother iconic Halo weapon that makes its return is the Energy Sword. These weapons are extremely usable, but may have a drawback or two. It rocks at medium-long range, but its low magazine capacity makes short-range combat untenable for most players. It has a 4x-8x scope and a four-round magazine. It’s functionally the same as the sniper rifle from the first halo. The S7 Sniper is a two-hit killer from practically any range. In this secondary mode, 2-3 shots will kill if players are hit with all six projectiles. However, tapping the zoom button adjusts the pattern to a tighter vertical spread that is roughly human-sized. The Heatwave might not seem great the first time a player picks it up as its standard fire mode shoots six energy balls in a wide horizontal spread. Its attack has a small splash effect, and it’s a guaranteed one-hit kill if players hit with it dead on. This melee weapon is excellent if players can get close enough to use it. The three-round burst makes it accurate and easy to keep on target, but it does still have a kick that makes it a pain to use at longer ranges.

#HALO INFINITE WEAPONS SERIES#

This series favorite returns in Halo Infinite and is just as useful and powerful as ever. These weapons are very effective with few flaws. The Skewer also performs really well against vehicles, but it can only hold one round at a time, which can put players in a tough position if they’re not careful. The projectile is much faster than a rocket, so it makes for a great sniper rifle. This new weapon is basically a big harpoon that can one-shot infantry at any range. Its biggest drawback is that rockets travel slower than bullets, so pulling off long-range shots against moving targets takes some skill. This bad boy can one-hit infantry, does splash damage, and is also excellent against vehicles. The rocket launcher needs no introduction. It doesn’t have the raw damage potential of our other two S Tier weapons, but it can be even more deadly in the right hands. This grenade launcher causes significant splash damage and can be controlled midflight (like a TOW missile) by zooming in. These are game-changers and take down enemy infantry and vehicles in as few as one hit. These are the weapons that players should sprint for any time they see them. C Tier Weapons: CQS48 Bulldog, Disruptor.

halo infinite weapons

B Tier Weapons: Energy Sword, Hydra, MA40 Assault Rifle, MK50 Sidekick, Needler, Plasma Pistol, Pulse Rifle, VK78 Commando.A Tier Weapons: BR75 Battle Rifle, Gravity Hammer, Heatwave, S7 Sniper.S Tier Weapons: Cindershot, M41 SPNKR Rocket Launcher, Skewer.Additionally, we’re still testing some weapons and will include them in the tier list when we’ve had more time to use them. However, some are definitely better than others. Fortunately, they’re all unlocked from the beginning of the game, and not as part of the battle pass. All guns can be used effectively by the right player, and there’s really only one or two stinkers out of the initial weapons list. We’ve spent some time with Halo Infinite and have picked out the guns we think are top class and those that could use some work.















Halo infinite weapons